UX · Interaction · Prototypes

Alyssa C.

I design digital experiences that feel soft to touch and a little bit wild, from first sketch to clickable prototype.

See the work

About

I design the in-between moments: the hover, the pause, the tiny yes.

I'm a UX designer, and I think with my hands. I research until I understand the people involved, sketch until the idea is obvious, then prototype until it feels right. My favorite part of any product is the moment someone smiles at something small.

Selected work

Case studies

  1. 01

    Bloom: a gentle habit tracker

    Mobile app · UX research, interaction design, prototype

    2026

  2. 02

    Checkout, but calmer

    E-commerce redesign · Usability testing, UI

    2025

  3. 03

    Field Notes design system

    Design system · Components, documentation

    2025

  4. 04

    Museum after dark

    Interactive exhibit · Prototyping, motion

    2024

Prototype playground

Please touch

Small interactions, made to be poked.

Hold to bloom. Feedback that grows with commitment, so a long press feels rewarding.
Ink & wash. Every stroke gets a watercolor shadow, just like my sketchbook.
How wild? A slider that doesn't just move a number; it changes the texture.

How I work

The process

  1. i.

    Listen

    Interviews, observation, and a lot of sticky notes until I can explain the problem in one sentence.

  2. ii.

    Sketch

    Paper first. Dozens of rough ideas, most of them wrong, a few of them wonderful.

  3. iii.

    Prototype

    Clickable, testable, and real enough to surprise me. Figma, code, or cardboard.

  4. iv.

    Refine

    Test with real people, then sweat the details: timing, spacing, words, feel.

Let's make something
tender & wild.