- More curiosity
- More empathy
- More questions
- More prototypes
UX · Interaction · Prototypes
Alyssa C.
I design digital experiences that feel soft to touch and a little bit wild, from first sketch to clickable prototype.
See the workAbout
I design the in-between moments: the hover, the pause, the tiny yes.
I'm a UX designer, and I think with my hands. I research until I understand the people involved, sketch until the idea is obvious, then prototype until it feels right. My favorite part of any product is the moment someone smiles at something small.
Selected work
Case studies
Prototype playground
Please touch
Small interactions, made to be poked.
How I work
The process
- i.
Listen
Interviews, observation, and a lot of sticky notes until I can explain the problem in one sentence.
- ii.
Sketch
Paper first. Dozens of rough ideas, most of them wrong, a few of them wonderful.
- iii.
Prototype
Clickable, testable, and real enough to surprise me. Figma, code, or cardboard.
- iv.
Refine
Test with real people, then sweat the details: timing, spacing, words, feel.